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Orpheus Mosaic - Substance Material

The mosaic masks were created in 3DSMax, then brought in to Substance Designer for placement, compositing, wear, etc..

I painstakingly traced all the mosaics of the figures from a reference image using the Shapes function in 3DSMax since you can't get this sort of organic tile layout in Substance Designer.

Reference Image.  I had to embellish as I simply didn't have the texel resolution to faithfully recreate all shapes and patterns.

Reference Image. I had to embellish as I simply didn't have the texel resolution to faithfully recreate all shapes and patterns.