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3D Scan Log: Structured Light and Photogrammetry Scans

This is my living project page of photogrammetry and structured light scans I've produced over the course of time. All of it is raw mesh output with no cleanup other than some holes filled. They're also are full 360 scan unless I couldn't lift it. Bottom assets are the newest. Enjoy!

50k mesh baked with normal map cross polarized base color. Full 360 scan.

Concave areas were difficult to reach so cleanup here is needed

WebGL2 object viewer with surface scan capabilities

WebGL2 object viewer with surface scan capabilities

WebGL2 object viewer with surface scan capabilities

Used corduroy ottoman

WW2 gas mask storage container.

WW2 messanger bag.

Vietnam-era helmet. Interior areas tough to reach and require some cleanup.

Wonderfully clean scan of a ZEV pistol and magazine

Capturing the bottoms of soft-body objects is a bit of a 3d scanning flex :D

Capturing the bottoms of soft-body objects is a bit of a 3d scanning flex :D

Piles of clothes with bottoms captured.

Piles of clothes with bottoms captured.

A test scan of a sewer grate and curb using Artec Leo

A test scan of a sewer grate and curb using Artec Leo

Good fun capturing all sides of a piece of furniture.

Good fun capturing all sides of a piece of furniture.

Raw output. No cleanup.

Raw output. No cleanup.

Metallic dragon scan

Metallic dragon scan