Here is an art dump that is updated frequently of my current project: Rome Fantasy Pack 2. Expect to see all sorts of different artwork in progress related to 5th century Roman architecture, props, decor, motifs, etc.
My test space of all the objects. I also test my grid space measurements here too to make sure I'm not making any illegally sized objects.
Here's a sample of some of the library.
Modeling a motif alpha for future textures.
More motifs
I grabbed a 3d scan of a real statue, rendered a heightmap, and applied it here in Substnace Designer to test out how it would look as a motif.
Adding corbels, a festoon, and some sort of arm of stone roses..
Modeling some door knockers and detailing them in Zbrush.
Testing the drapery that hangs gracefully inside the Roman Domus
Testing parallax occlusion mapped decals to fit inside niches and insets. That statue is a flat plane.
Final versions of modular hedges
Modular vinework! These are simple vine objects and decals that you can copy and paste along a wall to make your own ivy configuration. Pretty low poly.
I took some public domain scans of Greek and Roman art, retopologized, and projected the normal. Some fixes will occur later.
Added 3 more!
Calcatta Marble Substance Material
I decided I needed a variety of marble patterns, so this is a more fitting calacatta generator.
Second pass on that calacatta using the second pass generator.
Travertine Substance Material
In preparation for making a travertine block wall, I had to make another variant of travertine.
Here's the travertine block wall
Recreating andamento mosaics using 3dsmax
Roman mosaic substance
Dionysus mosaic
Sacrifice Mosaic
Orpheus Mosaic
Simple floor mosaic
Fishy
Owl
By turning the albedo into an RGB color map, I can control the colors through a shader on marble tiles for variety.
Fresco painting. Assembled in 3dsmax. These will eventually be done in Illustrator.